Assignment 07: Music Direction Track Template
Music Track Name: A Matter of Funk
Track Composer: Stephan Sechi
What story and emotions does this track provide?
This track provides a very fun energetic mood. It represents a constant movement, got to get the job done vibe.
Describe how the score relates to the visuals? (Does it complement the visuals or is it the polar opposite? Is it upbeat or laidback? Etc.)
It is upbeat with a retro vibe which relates to the visuals. I feel like it adds to the energy to make it more entertaining since the game is so simple. For some reason it reminds me of the old game Toe Jam and Earl escape from planet Funkatron.
What is the function of the music score? Does the score highlight the tension of the game, or is it more comical?
The function of the score is more comical and adds excitement to the game
How are your Sound Effects affected by the music key and instrumentation of the music score? How will your Sound Effects need to be adjusted?
This is more busy and might be hard to hear the sounds. My higher pitch sounds should be able to stand out.
Music Track Name: Collective Insanity
Track Composer: Joseph Rusnak
What story and emotions does this track provide?
This tracks provides emotions of momentum and gradual feelings of accomplishment. It seems to be taking the listener on a trip in confidence. There is a build up that seems to add to the tension from playing to keep the players hit streak going.
Describe how the score relates to the visuals? (Does it complement the visuals or is it the polar opposite? Is it upbeat or laidback? Etc.)
This score is upbeat with the electronic spacey feel. I believe it compliments it nicely. The enemies move pretty fast so I think it fits.
What is the function of the music score? Does the score highlight the tension of the game, or is it more comical?
I think the score highlights the tension. It seems like a futuristic space war.
How are your Sound Effects affected by the music key and instrumentation of the music score? How will your Sound Effects need to be adjusted?
This seems like a track that would fit in with the pitches of sounds I’m already using. There is a lot of open space.
Music Track Name: My Windup Toy
Track Composer: Duffin
What story and emotions does this track provide?
This is a very fun, lighthearted track. It provides a fun story that’s not overly serious.
Describe how the score relates to the visuals? (Does it complement the visuals or is it the polar opposite? Is it upbeat or laidback? Etc.)
The choppy movements, the comical backstory and the not-so-wowing visuals definitely correlate with this score. It is upbeat
What is the function of the music score? Does the score highlight the tension of the game, or is it more comical?
The score is fun and does not highlight the tension of the game. It is extremely comical.
How are your Sound Effects affected by the music key and instrumentation of the music score? How will your Sound Effects need to be adjusted?
Some of my lower pitched Fnoon sounds may have to be louder. I’m not sure how ambience works along with music.